Everything & Knuckles Explanation In 1994, the release of Sonic & Knuckles and its lock-on technology gave the full game of Sonic 3 the somewhat inelegant sounding title of Sonic the Hedgehog 3 & Knuckles.Any mention of Carnival Night Zone will inevitably lead to someone cursing "That Damn Barrel." Many players couldn't figure it out and spent ages trying the more obvious method of repeatedly jumping on the barrel instead, since that also makes the barrel move a bit. The Barrel of Doom Explanation Carnival Night Zone has a particular puzzle where you have to move a floating barrel by standing on it and pressing up/down in time with the motion to build up momentum.
Needless to say, the fandom ensures he'll Never Live It Down. He also falls for it again in Adventure and Advance 2 (not even counting other continuities). Explanation In his first appearance, Knuckles was easily tricked into doing Eggman's dirty work. In his theme song in Sonic Adventure, he says "Unlike Sonic, I don't chuckle." Twisted further in November 2019 when a prototype version of Sonic 3 made its way to the public and revealed (among other things) Knuckles originally wasn't going to yuck it up in his introduction. Knuckles' chuckle Explanation In Knuckles' first appearance, he starts out antagonizing the two existing heroes, Sonic and Tails, laughing as they fall into his traps.Explanation The US manual's Hand Wave for the game's huge number of glitches, game-breaking and otherwise. Incidentally, this mechanic is actually taunting you - you're allowed to cross the line the very instant the barrier disperses, so the game challenges you to play chicken with it. Do so before the countdown finishes and you'll be zapped by the barrier. This may have become a minor Ascended Meme in Sonic Riders, where you are prevented from crossing the starting line by an electric barrier.This repeats until both players have the discipline to wait for the countdown to finish. If a player crosses the starting line before the countdown finishes, a "FAULT" message is displayed, both players are put back at their starting positions, and the counter restarts. 3, 2, 1, GO! FAULT Explanation In Competition mode, there is a 3-second countdown before the race begins.